Marek Rosa details four active development fronts: improvements to the VRAGE3 lighting system (fog, atmospheric scattering, shadow coloration), procedural snowy flora and new planetary stations on Kemik and Caligo, first NPC combat mechanics (visual/sound alerts, cover, corner peeking), and 3D flight navigation experiments in complex environments.
Key points
- •VRAGE3: distance fog, atmospheric scattering and shadow coloration in experimentation
- •Procedural snowy flora for tundra and high-mountain regions — 5 altitude/position layers
- •New stations on Kemik (Renegade Base) and Caligo (Refinery)
- •NPCs: visual and sound alerts, cover usage, left/right corner peeking