Marek revisits the two community hotfixes (toggleable Super Dampeners, switchable Target-based Gyro, softer particles) and the Survival test mods. Content side: a peek at the Remote Control block creation process, a tease of a new wide-screen LCD, and denser vegetation in coastal biomes (palms, more natural clusters).
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The Space Engineers 2 Dev Diary of April 9, 2026 shows the Remote Control block creation process: exploring multiple shapes, layouts and functional details before landing on a final design, balancing readability, orientation and SE2's distinct industrial aesthetic. A new wide-screen LCD format is also teased for upcoming versions, summarized by La Meute QC.
Following community feedback, Space Engineers 2 deployed two rapid hotfixes: a world-level option to disable Super Dampeners and a cockpit option to switch off the Target-based Gyro for classic steering. Speed particles were also softened. These rapid iterations feed into ongoing Survival mod tests before official integration into VS2.3.
Space Engineers 2's Art Team is increasing flora density and variety in coastal biomes to create lush, living environments. Palm clusters are richer and more naturally spaced, with a better vegetation mix. The goal is to bring these coastal areas closer to what you'd expect from inhabited and credible environments in the Almagest system.