Economy 2 launches on 4 May for Space Engineers 1, with Services Terminal, contracts and animated NPCs. On the SE2 side: wheel suspensions with construction and fractures, randomised thruster flames, automatic snow on flora in snowy biomes, and more planetary stations. The VS3 build finally lets water flow through a 25-centimetre hole, a notable precision milestone.
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In previous Space Engineers 2 builds, water didn't flow through openings smaller than a 2.5 m block. The April 30, 2026 Dev Diary shows water flowing through a 25 cm hole in VS3, proving the simulation is becoming much more precise. Marek Rosa considers this milestone fundamental for making water viable as a true gameplay system, not just a visual effect.
The Space Engineers 2 April 30, 2026 Dev Diary reveals several VS2.3 advances: snow now auto-applies to flora in snowy biomes, thruster flames are randomized (every ignition unique), and first looks at poplar-style trees with ivy and mushrooms are shown. The Art Team also leaked a new Flight Seat and Merge Blocks, summarized by La Meute QC.
The Space Engineers 1 Economy 2 update, announced for May 4 in the April 30, 2026 Dev Diary, is the biggest economic overhaul in its history: Services Terminal with Grid Storage, Repair and Salvage, revamped economy systems with Economy Overview and Item Search, new contract types, and animated NPCs on stations.