First demo of the Timer Block and Groups for toolbar actions (internal build), final Remote Control with clear front marking, new wall insert with pipe greebling, bullet decals for better combat feedback, and a big chunk: VS4 NPC progress with behavior trees, dual vision cones (wide alert + focused detection) and first reactions (seeking cover under fire).
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Space Engineers 2's April 23, 2026 Dev Diary shows the very first demo of the new Timer Block in action. In parallel, Groups are working for toolbar actions and control in internal builds. These two features form an important automation block: timed sequences and grouped action control on grids, summarized by La Meute QC.
Space Engineers 2 VS4 NPCs have two distinct vision cones: a wide cone where the NPC becomes alerted without immediately spotting you, and a narrow focused cone where the NPC reacts directly to your presence. This two-level system enables credible stealth gameplay: a player can be detected without being directly in the NPC's line of sight.
Space Engineers 2's April 23, 2026 Dev Diary reveals the finalized Remote Control with an immediately recognizable front marking, and a new Wall Insert with pipe greebling to add industrial character to flat surfaces. Bullet impact decals are also in development to improve combat readability and make damage more visible during fights.