Marek Rosa details four active development fronts: improvements to the VRAGE3 lighting system (fog, atmospheric scattering, shadow coloration), procedural snowy flora and new planetary stations on Kemik and Caligo, first NPC combat mechanics (visual/sound alerts, cover, corner peeking), and 3D flight navigation experiments in complex environments.
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The Space Engineers 2 Dev Diary of May 21, 2026 shows the first NPC combat mechanics: visual alerts (progressive alert meter), sound alerts (investigating gunfire without line of sight) and the ability to use cover with left/right corner peeking. Behaviors are defined through behavior trees in the VRAGE3 editor, summarized by La Meute QC.
Snowy flora in Space Engineers 2 is procedurally applied through the material based on biome and region — no manual placement. Distribution is built from five altitude and position-based layers: tree density progressively decreases as altitude increases, simulating a real timberline effect in tundra and high-mountain regions.
The Space Engineers 2 Dev Diary of May 21, 2026 reveals two new stations: a Renegade Base on planet Kemik with a defensive industrial aesthetic, and a Refinery on Caligo in an arid environment. These structures are designed as points of interest to explore, capture or avoid in preparation for NPCs and factions arriving in the Almagest system.