Classic Survival Start is now built into world creation (no mod required). Planetary terrain yields ore based on voxel type: soil → iron, rock → nickel, sand → silicon. The Smelter joins initial unlocks with a map marker, and several balance passes (welder/grinder, recipes, backpack) bring the game closer to the classic SE1 experience.
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Space Engineers 2's April 21, 2026 update integrates Classic Survival Start directly into the world creation screen — no more mod needed. Planetary terrain now yields ore based on voxel type: soil → iron, rock → nickel, sand → silicon. The Smelter Block joins initial unlocks with a map marker, summarized by La Meute QC.
In Space Engineers 2's Classic Survival update of April 21, 2026, the MK1 Welder and Grinder increase to 1.25× speed. MK2 and MK3 were adjusted for better progression. The backpack now limits components available for building, basic block recipes were simplified (steel plates, tubes, glass) and the hand drill's secondary mode radius was slightly increased.
No. In Space Engineers 2's Classic Survival update of April 21, 2026, only planetary voxels yield ore based on their type (soil, rock, sand). Asteroids keep their current behavior, with space remaining intentionally more challenging. The goal is to make the planetary start more accessible without touching the intentionally harder difficulty of space gameplay.