A Québec PvP Palworld server, dedicated 24/7, 32 slots, on 1.0. What sets it apart: ×0.2575 capture and ×0.42 XP (every Pal and level is earned), ×1.9 spawns for a crowded map, base damage permanently off, an expedition mod built here, boss events drawn from 289 species and a key economy tied to the site.
Most servers crank rates up to attract players; here it's the opposite. These numbers come straight from the server config:
| Pal capture | ×0.2575 | nearly 4× harder than vanilla — this month's support tier included |
| XP gain | ×0.42 | ×0.40 base, raised by the month's support tiers |
| Death penalty | inventory only | you drop your bag — your gear and Pals stay |
| Wild Pal spawns | ×1.9 | nearly double the base game: the map is crowded |
| Pal work speed | ×1.25 | your base progresses without becoming a second job |
| Hunger (player & Pals) | ×0.75 | gentler — less tedious upkeep |
| Building HP | ×2 | and damage taken at ×0.75 — your base holds |
| Gathered resources | ×0.75 | farming matters, so does helping each other |
| Large egg hatching | 32,4 h | breeding legendaries takes planning |
| Guilds | 4 players · 3 camps · 15 workers | no mega-zergs — balance first |
| Inactive bases | 30 days | nobody loses their base over a two-week break |
| Concurrent players | 32 | dedicated Ryzen 9 9900X, 64 GB |
An anti-cheat, an expedition mod built here, automated boss events and a key economy tied to the site. Only one needs an install on your side: the expedition mod.
Server-side anti-cheat: detects injected items, impossible speeds and modified Pals. Cheaters are warned then kicked automatically, and every login, death, capture and build is logged.
Our own mod: three custom expeditions that don't exist in the base game, two 6-hour and three 12-hour runs, each with its own loot table. Hand-built, rebuilt after every Palworld update.
Every night from 9 to 10 PM, with no admin needed. Rally at 8:55 PM: type TP in chat and you're teleported to the arena — including mid-event if you show up late. Bosses chain one after another, drawn from all 289 Paldeck species with their Alpha and Shiny odds, and keys drop by damage ranking.
Keys earned at bosses and by level turn into Pals summoned right at your in-game position. They convert between tiers, and duplicate Pals can be sold to other players for the keys of your choice. On console, no Steam needed: grab a code on the site and type !lier in game.
Captures, PvP kills, buildings and level for every player, read straight from the server every ten minutes. Online players are flagged live.
Voting for the server earns a Bronze key every two hours. Behind the scenes, automatic world backups and a daily restart at 5 AM, when nobody is playing.
Player combat is always on, but base damage is permanently switched off: PalDefender blocks every hit on a structure, so nobody gets their camp flattened while asleep or at work. The 6 PM to 10 PM raid window was removed in July 2026. Guilds of 4, three camps each: wars are won on skill, not headcount.
An uncatchable boss spawns at the arena: any of the 289 Paldeck species, a giant alpha, a shiny, a tower boss (Grizzbolt to Astralym) or a raid boss like Xenolord — up to level 80. The damage leaderboard decides who walks away with keys.
1st in damage = Gold key, 2nd = Silver, 3rd to 10th = Bronze — tightened on July 26, 2026, now that the event runs every night. 1 key = 1 pull on lameuteqc.com: you get a catchable Pal — up to unique — summoned at your in-game position, at level 1. Legendaries only drop from Meute keys (server support). Everything is logged.
→ See my keysOne-off events with a live leaderboard on the site — like the PalWorld Cup, a 36-hour capture race with boosted rates and a podium announced on Discord.
Captures, PvP kills, deaths, buildings: every player's stats are parsed from server logs and published on the site every 10 minutes.
→ LeaderboardServer address and password are pinned in the Palworld channel.
La Meute QC's Palworld server runs at a ×0.2575 capture rate, nearly four times harder than vanilla. Each caught Pal is a real investment in spheres and preparation, which gives weight to theft, PvP and player trading. Combined with ×0.42 XP, a fresh world stays alive for months instead of two weeks. Both rates rise with the month's support tiers.
No. Player-versus-player combat is always on, but damage to structures is switched off: your base is server-protected at all times, including overnight or while you're at work. The 6 PM to 10 PM raid window was removed in July 2026. Guilds are still capped at 4 players and 3 camps to keep fights balanced.
Admins summon an uncatchable boss at the arena, drawn from a pool of 300+ Pals: Paldeck species, giant alphas, shinies, tower and raid bosses up to level 80. The damage leaderboard hands out keys — gold for 1st, silver for top 2-3, bronze for top 4-10 — redeemable on lameuteqc.com for catchable Pals summoned right at your in-game position.
Death penalty is set to item and equipment: you drop everything you carry, including equipped gear, but your Pals stay with you. Your stuff stays on the ground where you died — another player can grab it before you get back. That's the core PvP risk of the server: going out loaded is a real bet.
Yes. The server runs PalDefender, a server-side anti-cheat that blocks illegal container access, damage to structures and abnormal packets, with full logging of every action. On top of that: automatic hourly world backups with 10 rotating copies, a daily restart and an active admin team on Discord.