Windrose — 2 million copies sold and Ashlands revealed
2 million copies in 1 month — the Uzbek studio outpaced Valheim at launch
Windrose crosses 2 million copies sold less than a month after its EA launch on April 14, 2026. The studio announces the volcanic Ashlands biome, 3 patches (SSD, saves, connectivity) and a 1.5–2.5 year Early Access roadmap. Everything we know as of May 18, 2026.

One million in 6 days, two million in one month
On April 14, 2026, a studio virtually unknown to the general public launched Windrose in Early Access on Steam. Kraken Express, based in Uzbekistan and published by Pocketpair (the publisher behind Palworld), offered a PvE open-world pirate survival game at $39.99 CAD. The result: one million copies sold in six days, 200,000 simultaneous Steam players at peak, and two million copies crossed by mid-May 2026. It took one month to hit what Valheim took years to build.
The official two-million announcement was published by the developers on Steam around May 14–15, 2026, alongside a thank-you message to the captains who sailed with them since launch. In the same breath, the studio revealed the next major update: the Ashlands biome, a volcanic region blanketed in ash. This announcement comes alongside a significant technical recap: three patches released in under three weeks to fix serious bugs, including a major SSD over-writing issue that was pushing up to 108 GB per hour to disk.
What Windrose is and how it works
Windrose is a PvE open-world survival game inspired by Valheim but set in a pirate universe. Solo or co-op up to 8 players, one-time purchase with no subscription or microtransactions, PC exclusive. The world is persistent, players build bases, sail between islands, fight creatures and progress through increasingly difficult biomes. Three biomes were available at Early Access launch; Ashlands will be the fourth.
| Feature | Detail |
|---|---|
| Studio | Kraken Express (Ouzbékistan) |
| Éditeur | Pocketpair (Palworld) |
| Lancement EA | 14 avril 2026 |
| Prix | 39,99 $ CAD |
| Joueurs max coop | 8 joueurs |
| Mode | PvE uniquement — pas de PvP prévu |
| Modèle | Buy-to-play, aucun microtransaction |
| Peak Steam | 222 134 joueurs simultanés |
| Avis Steam | 89 % positif (23 251 avis) |
| Timeline EA | 1,5 à 2,5 ans minimum avant v1.0 |
The PvE-only confirmation is significant for the survival community. Developers have been clear: no PvP planned. This choice sets Windrose apart from competitors that end up splitting their community between PvE and PvP servers. Here, everyone plays in the same cooperative context, which strengthens social cohesion and server stability.
Ashlands: volcanic biome confirmed for fall 2026
Windrose's next major content is called Ashlands. It's a volcanic region blanketed in the ash of an ancient eruption, with a dark atmosphere and narrative ties to the game's 'supernatural corruption' lore. The biome's signature mechanic will be using a pickaxe to dig beneath the volcanic ash and uncover buried secrets and treasure. An entirely new vertical exploration system for the series.
The announced timeline is approximately six months from the May 2026 announcement, placing the release window around October–November 2026. Developers were upfront about the reason for this delay: they want to first enrich existing gameplay systems rather than ship an empty biome. Before Ashlands, the studio plans to deliver over 40 new building pieces, 50 quality-of-life improvements and bug fixes, and the launch of windrose.support, a direct player feedback platform.
The roadmap also confirms that Windrose will remain in Early Access for 1.5 to 2.5 years from the April 2026 launch. Version 1.0 is therefore not expected before late 2027 at the earliest. This is a significant long-term commitment, and the studio is asking players for patience in exchange for a complete game not fragmented by microtransactions.
Three patches in three weeks: SSD, saves and connectivity
Windrose's launch came with serious bugs requiring three corrective patches in under three weeks. The most publicized was excessive SSD consumption: the game was writing up to 108 gigabytes per hour to disk during gameplay, or 30 megabytes per second continuously. Tom's Hardware documented the issue with a comparative test — over 60 seconds of gameplay, Windrose wrote 1.3 GB versus 695 MB for Enshrouded and 5 MB for Valheim. An alarming ratio.
| Patch | Date | Main fixes |
|---|---|---|
| 0.10.0.3.104 | 19 avril 2026 | Fix connectivité (sélection manuelle serveur), système 30 sauvegardes auto-backup |
| 0.10.0.4 | 30 avril 2026 | Fix I/O SSD excessif (108 Go/h → réduit), fix CPU idle serveurs |
| 0.10.0.5.120 | 4 mai 2026 | Fix sauvegardes corrompues, sync Steam Cloud améliorée, migration fichiers saves |
The April 19 patch 0.10.0.3.104 introduced a robust auto-save system: backup created at every game launch, every 10 minutes during play, and on exit, with a cap of 30 retained saves. A dedicated UI appears if a corrupted save is detected at startup. The May 4 patch 0.10.0.5.120 then migrated save file structure to fix Steam Cloud sync issues. Important note: game settings reset after this last patch — expected behavior but worth knowing.
Pricing and business model: the right way
Windrose sells for $39.99 CAD in Early Access on Steam, with no DLC, no season pass, no paid cosmetics. The pure buy-to-play model stands out from the majority of survival game releases over the past three years. For comparison, Palworld (Pocketpair's flagship title) was $35.99 CAD in Early Access. Windrose is slightly more expensive but in the same range.
The studio confirmed this model will remain in place until version 1.0. No additional monetization is planned during Early Access. The price could increase at v1.0 launch, as is often the case with games that go through this phase, but nothing confirmed yet. For $39.99 CAD today, players are paying for the complete game as it will be, no hidden costs.
Community feedback: enthusiastic despite launch bugs
Steam reviews sit at 89% positive across over 23,000 ratings — a remarkable score for an Early Access game with serious technical bugs at launch. The community broadly accepted the issues as normal for an EA, and the rapid patches maintained trust. Comparisons to Valheim appear constantly in reviews: same progression DNA, same satisfying gameplay loop, but with pirates instead of vikings.
« When we first set sail, we could only hope that our game would find such a passionate and dedicated community. We're deeply grateful for your support and will keep working hard to make this adventure worthy of your time and passion, captains. »
— Kraken Express (Steam, 14-15 mai 2026)
The SSD bug generated a significant thread on Reddit and Steam forums, with players worried about disk longevity. The quick fix in the April 30 patch 0.10.0.4 calmed concerns. Several players reported their SSDs sustained no measurable damage thanks to modern drive endurance guarantees, but the incident clearly exposed the QA limits of a small indie studio.
La Meute QC verdict
Windrose is the pleasant surprise of spring 2026 in the survival genre. An unknown studio, a publisher that has already proven it can handle a viral launch with Palworld, a no-frills buy-to-play game at $39.99 CAD and a community of two million players in one month. The Valheim-like genre had needed a serious successor for a long time, and Windrose clearly steps into that role.
The downsides are real: serious technical launch bugs (SSD, saves, connectivity), small studio with limited QA capacity, and a 1.5–2.5 year roadmap requiring patience. But at this point, the studio has responded quickly to every issue and maintains transparent communication. For our La Meute QC community that already enjoys The Isle Evrima, another cooperative PvE survival title at this price is an easy recommendation.
Who's it for? Who's not?
- For: Valheim fans who want a fresh gameplay loop in a different universe
- For: groups of 2 to 8 friends looking for solid PvE co-op at a fair price
- For: players who appreciate actively supported Early Access with frequent patches
- Not for: those who want a complete and polished game immediately — the Early Access is genuine, not an excuse
- Not for: PvP players — no PvP system is planned, ever
- Not for: players allergic to pirate themes or medieval-nautical fantasy settings
- For: players wanting a well-supported co-op survival without spending over $40 CAD
Why this success surprises everyone
Windrose's trajectory is all the more remarkable because Kraken Express is virtually unknown outside Uzbekistan. No major games to its name, no established reputation in the industry, no history of big launches. This is precisely the profile of a studio most players would have ignored without Pocketpair's involvement as publisher. The Palworld halo effect — which itself broke records reaching 25 million players in a month in early 2024 — clearly played a role in Windrose's initial visibility.
The Valheim comparison remains the most relevant: the Coffee Stain Publishing game sold 5 million copies in a month at its February 2021 launch, in the context of global lockdowns. Windrose reaches 2 million without that context, with a well-established genre and stronger competition than in 2021. It's a strong signal that the Valheim-like genre still has a significant audience, and that the pirate setting was an untapped angle.
📚 Verified sources
- GamesRadar — Windrose hits 2 million sales in 1 month(verified 2026-05-18)
- Tom's Hardware — Windrose SSD excessive disk writing(verified 2026-05-18)
- Insider Gaming — Windrose Ashlands roadmap 6 months(verified 2026-05-18)
- GamingBolt — Windrose 2 million copies sold(verified 2026-05-18)
- Destructoid — Windrose Ashlands biome announce(verified 2026-05-18)
- GameWatcher — Windrose patch notes 2026(verified 2026-05-18)
- Steam Store officiel — Windrose(verified 2026-05-18)